Showing posts with label layout. Show all posts
Showing posts with label layout. Show all posts

August 16, 2009

The Tower: update

New synopsis for The Tower:

Somewhere in the world, there is a small village secluded in the mountains; it is built around an ancient nondescript tower. The tower seemingly has no purpose, so one day when an outsider suddenly comes to work on it, the people of the village are mystified. They each have their own ideas of what the tower's purpose is, but of course they're all wrong.


What do you think it is?

March 3, 2008

The Other Pagemaster

Since submissions for the annual Sheridan Animation "Flipbook" are due today, I might as well drop mine off here as well.

March 1, 2008

Street Magician Update #2

Things are running very smoothly on production of The Street Magician...so smoothly, it doesn't even feel right. I guess it was bound to happen sooner or later.

Though the orginal overly-ambitious plan has been scrapped (to invent and produce two short films in the time it would take everyone else to complete one), TSM is still scheduled to be finished early, keeping in mind that I have the tendency to get bored of current projects and move on to planning other ones....

That being said, here's a quick preview of what's going on, Magician-wise.

February 13, 2008

Street Magician Update

Just some walk cycle tests and layouts for The Street Magician. It should be noted that the layouts aren't finished, and have only just entered the painting phase. More will be posted periodically.





April 21, 2007

The Mutant Germ!!!

It's complete! ...mostly. The low-rez version should be posted on The Visual Factory's blog sometime soon, and likely just a little later on mine.

For now, here are some screenshots of scenes I animated from The Mutant Germ!!!, followed by some of my layout drawings.












Layouts:




February 8, 2007

Layout Hype

I did a couple quick layouts with warped perspective in my second year in animation, and I received some good feedback from peers and teachers. Naturally, I've drawn a bunch more since then. My method: put any thought of proper perspective aside and have fun.

Charlie Marlow would say I have no method.












December 20, 2006

"Wasteland" Inspiration



This is some of my better stuff from my first and second years in the animation program at Sheridan. At this point, I had so many unrefined ideas that I didn't know what to do with myself. I needed to focus on something to develop myself and narrow in on a style that suits me.


Sheridan had apparently thought of this beforehand. I've noticed that the classes were becoming gradually less important, our marks relying more and more on the work we produce in projects, rather than on individual meaningless assignments. Good move, Sheridan. Keep it up.


Consequently, much of my striving to find a style has resulted in research on various subjects. I am now a sufferer of chronic hey-I-should-look-that-up syndrome. Much of what I found has led me to create a world that I can work on constantly; a world where everything can exist if I want it to. When I get inspired, I usually find that it has absolutely no place in the current project I'm working on. With this world I've made, I can use such a broad range of genres and styles that nearly anything that inspires me can be used to help the story. Even if I am away from the project for a long time, there is always something that will bring me back.

This is the Wasteland of my dreams.